DzMD

Tuesday, September 17, 2024

The Megaverse in InZoi - But There are Caveats

Featured: Tabitha Pang from Swappernetters, in the world of InZoi.

Dozerfleet Labs has been hard at work trying to use Krea AI in coordination with game screenshots from InZoi to imagine what the Dozerfleet Megaverse (Abrujanian Family of Timelines) might look like in the world of that game. At the time of this post, only a few renders are yet to be finalized from the Cherinob saga, Sodality series, and Gray Champion saga.

Once all character sets have been completed, recipe books may then be shared under a pending InZoi game tab. These recipe books will contain hypothetical data about what re-creating characters from various Dozerfleet projects in the game format of InZoi may entail.

What the recipe books will contain

  • Character concept art renders, made with Krea AI, and edited with Photoshop Elements.
  • Character bios
  • Links to characters' wiki articles
  • Descriptions of the characters' hypothetical Altered data, and how it could be translated to the game.
  • Characters' recommended personality, aspiration, and skill traits
  • A limited number of theorized pets

What the recipe books won't contain

Unfortunately, without the ability of the current tower serving as Dozerfleet Main to run the actual InZoi game, only the aforementioned content is practical to even pursue. So the following won't be found under the recipe books' sections:

  • Actual character files for download
  • Vehicles
  • Makeup
  • Gameplay objects
  • Clothing items, separate from characters wearing them
  • Custom VFX scripts for Altered characters
  • Real estate
  • Definitive Altered data tutorials
  • Official game DLC requirement lists
  • Custom content requirement lists

Site credits?

While the Sims 4 packs for DzMD qualify for IMDB pages, the InZoi recipe books, by virtue of not having any file downloads to associate them with, will not qualify for said IMDB pages. The complete collection of catalogs for hypothetical Zois could receive publication credit on LinkedIn; but would qualify for neither IMDB nor ICDB.

Altered life states: a logistical nightmare?

Altered characters will especially have a difficult time being adapted by fans to the game's format as anything other than aesthetic mods. Krafton has yet to confirm any intention to support Altered Life States in their game, the way that EA added an "occult" system to The Sims 4. In that game, the following entities have been able to be substituted:

  • Amphibioids: Mods, highly-altered Sim body shapes, rare in-game or custom skintones or skin overlays, and Photoshop effects.
  • Angels: Any combinations of Alien occult state, Spellcaster state, Armageddon Mod, or the Angel and Demon Traits mod. Glowing iris effects on Radiatrim are usually enhanced with Photoshop. Cherinob's "mesh" is a Photoshop blend mode filter.
  • Anitos: Altered skin
  • Botanoids: Plant Sim occult state, often maintained via mods.
  • Casteroids: Werewolves, with their head shapes modified to better resemble a beaver.
  • Centhuen Prototypes: Altered color irises and protruding centilegs are Photoshop effects. Otherwise, Centhuen Prototypes are usually normal Sims. Under certain circumstances, their abilities may be enhanced with the Armageddon Mod.
  • Cortascians: Usually portrayed by normal Sims.
  • True Centhuens: Mods, rare skin colors or overlays, insect accessory mods, and post-capture Photoshop effects.
  • Chemistry Manipulators: Mods, rare skin colors or overlays, and chemistry effects are post-capture Photoshop effects.
  • Emotion Batteries: Varying effects. May require custom skintones or overlays. Usually involve the Armageddon mod, and sometimes an Alien or Spellcaster occult state. Effects are almost always finalized in Photoshop.
  • Fire Elementals: Varying combinations of the Spellcaster occult state, or possibly the Armageddon Mod. Results are almost always Photoshop-enhanced.
  • Gwirdons: Standard Sims with green skintones. Compound eyes and proboscide are usually added with Photoshop, with their traditional mouths hidden. Treaders are sometimes portrayed by mannequins.
  • Jackaloids: Custom Sims with furry mods.
  • Kritchabloid Demons: Any combinations of Vampire occult state, Spellcaster state, Armageddon Mod, or the Angel and Demon Traits mod. Photoshop is usually employed for additional VFX.
  • Lightning Elementals: Charged Sims via cheats, Spellcasters, or else the Armageddon mod may be employed.
  • Lirquinwurs: Alien Sims, or a wall decoration standing in when they make only their heads visible.
  • Meethlites: Standard Sims with tiny noses and custom / dark skintones / overlays.
  • Microwave Mouths: Standard Sims with a Photoshop effect added to the scene.
  • Milthuen Prototypes: The TOOL mod helps them with sticking to walls. Otherwise, same protocols as a Centhuen Prototype.
  • True Milthuens: Similar protocols as with a True Centhuen.
  • Parakoids: Standard Sims with furry mods. Tails are usually Photoshopped.
  • Petroids: Standard Sims with rare or custom skintones / overlays. Additional effects are usually Photoshopped.
  • Phantomimics: Ghost effects are usually achieved using either the Nightstalker occult state, or else standard Sims run through Photoshop filters. Two versions of a scene, with and without the Sim, will be shot, to manipulate transparency. More rarely, a Ghost Sim can be used.
  • Phaelites: Standard Sims with custom / green skintones / overlays. Rarely, they can be Alien Sims, though this complicates their physiology too much.
  • Polymorphs: Altered skintones, like what becomes of Perchta, can be selected with rare or custom skintones in Create-A-Sim. Any shape-warping effects are done in Photoshop.
  • Qalupaliks: Heavily modified mermaids, usually turned into Kelpies using the Extended Mermaids mod.
  • Tariaksuq: Vampire Sims paired with furry mods to look more like reindeer. Jerry the Psycho Reindeer's eyes are a combination of Photoshop and the Supervillain eyes effect from the Armageddon mod.
  • Vampires: Usually made with the standard Vampire Sim occult state that comes with the game pack. However, there is very little consistency regarding their appearances, rules, and powers.
  • Water Elementals: Usually standard Sims, sometimes paired with the Armageddon mod. Most water effects are made later in Photoshop.
  • Wereaardwolves: Standard Sims with furry mods.
  • Weregoats: Usually Vampire Sims, but paired in their Dark Forms with numerous bits of custom content to appear more goat-like.
  • Weresalmon: Mermaids with additional Photoshop effects, especially for their face scales. Often paired with the Extended Mermaids mod.
  • Weresharks: Mermaids with Photoshop applied to them. Sometimes paired with the Extended Mermaids mod.
  • Weretigers: Werewolves altered in Create-A-Sim to look more tiger-like. Lava Tigre's lava and fire effects are done in Photoshop.
  • Werewolves: Utilization of the standard in-game Werewolf occult state that comes with the game pack.
  • Xomians: Purple Phaelites. Alien Sims usually suffice.
  • Xomified: What being Xomified means varies widely. Mos VFX are created with Photoshop. Most Xomifieds are portrayed by standard Sims.
  • Zeranites: Teleportation cheats. Zeran holes are visual effects added in Photoshop, often a very crude take on Doctor Strange-style magic portals.

The following have not been so easy:

  • Kaijin: Adaptation varies widely. Some can be made with only a few makeup or costume effects. Some can be kitbashed into existence from in-game clothing and objects. Other types are simply impossible in The Sims 4.
  • Minionoids: These have to be Photoshopped in when taking a quasi-solid form. Otherwise, they are like clouds of smoke, and need to be depicted as smoke using something like Andrew's Studio Effect Player.

To make adapting Megaverse Altered states into InZoi be on par with the difficulty level of adapting to The Sims 4, the following would be needed:

  1. Some or another form of werewolf.
  2. Some or another form of vampire.
  3. Some or another form of witch species.
  4. Some or another form of ghost.
  5. Some or another form of alien.
  6. Some or another form of merfolk.
  7. Furry mods
  8. An equivalent mod to Armageddon, that grants superpowers. Or an actual DLC that grants them.
  9. Technicolor skintones
  10. Plant-Zois

The sub-franchises: Will they adapt?

It is unclear, given Krafton's emphasis on realism, the extent to which it would have any interest in adapting any form of occult entities into the world of InZoi. While some have speculated on an emphasis on creatures from Asian lore, this too remains questionable. Western monsters would need mods, more than likely, to be adapted at all. If Krafton is open in the future to adapting the Megaverse, then the following properties would be the easiest for them to adapt:

  • Navyrope: Due to lack of superpowered characters
  • Blood Over Water: Due to very few supernatural characters
  • Extirpon: Due to the fact that, Emotion Battery characters notwithstanding, most everyone else is not a supernatural character. And most Emotion Battery effects would be fairly easy to replicate.
  • Swappernetters: Due to the futurism aesthetic of Chrome Kite construction projects, relatively low supernatural character count, and emphasis on characters using pragmatic skills and social engineering to accomplish their goals.
  • Corando's "Don't Lose Hope": Filforth notwithstanding, the most supernatural thing depicted is the meteor shower destroying Porbandar. Otherwise, the cast are all normal.
  • Sorbet: Zombies and two vampires notwithstanding, few supernatural events. Hadley's having to repeat the time loop would be easy to copy from the game's preexisting mechanics for rewinding time.
  • Cherinob: Angel and demon alt modes notwithstanding, HMCs would be very similar to Emotion Battery Marlquaanites, such as Extirpon. Unless employing fancy supernatural effects, they'd be no different than witches, gameplay-wise. Their HMC forms would mostly be entirely ordinary. Vanishing along the W Axis would be tricky to depict; but would allow them to have offscreen battles to compensate for the game's limitations.
  • The Bison: Grinodos notwithstanding, only the Bison himself counts as a "supernatural" being. He'd add very little new gameplay, and would mostly be an NPC for Zois to be scared of.
  • Path of the Ming-Cho: Due to lack of superpowered characters
  • Pilltar: The robots notwithstanding, a relative lack of "supernatural" characters.
  • Grillitan Diner: Main cast are all mundane human characters.
  • The Gray Champion: The main difficulty with this one would be John Domeck, Marge Ramirez, Miles Charleston, Ted Brackett, and Kathy Hibbins' Marlquaan abilities. Eqquibus being a winged reverse-centaur monster would also complicate matters. Otherwise, Boston is a pretty regular city. The SCALLOP agents featured would be cute. The Pang family is of Korean descent.

Meanwhile, Krafton would most likely not agree to adapting these properties:

  • Anarteq: Tons of characters based on various western indigenous mythologies. Each new type of character would require an entirely new mechanic for their occult physiology.
  • The Centipede and Fire Saga: Various superheroes and supervillains of multiple forms = lots of new occult states to define. Plus, heavy environmental destruction to account for.
  • Phaemer Village Peacekeepers: Multiple kinds of aliens to account for make doing so as complicated as making a Guardians of the Galaxy video game.
  • The Tale of Plum Bixie: Due to the rated M for Mature levels of violence.
  • Sodality: Huge "supernatural" cast, tons of environmental destruction.
  • The Horrorday Gang: "Supernatural" characters, violence, and gore.
  • The Slushy Show: Silly talking cartoon animals = lots of new mechanics to work out.
  • Camelorum Adventures: Lots of "supernatural" and otherwise altered beings to account for = lots of new mechanics. Plus, cartoon physics for characters that run on toonforce.
  • Volkonir: While henshin suits wouldn't be a problem, Gwirdons and kaijin would make for significant adaptation difficulty.
  • The Trapezoid Kids: Xiphonikian physiology makes very little sense in the game's world.

Project: Rene influence

A recent announcement from EA is that their work on Project: Rene will be utilized for remaking The Sims Mobile, as well as finding new ways to enhance gameplay for The Sims 4. The full-scale version of The Sims 5 is no longer happening. This means that, for what it counts, The Sims 4 is the last numbered title in the franchise to be happening for quite some time, for the forseeable future. Therefore, without a proper successor, Sims 4's spiritual successor is, in fact, InZoi. Newberry and Life By You having gone bust, and Paralives developers keeping quiet, it remains to be seen how many new life sim games actually are still coming.

It would appear that for all the disappointment from some gamers, there is a silver lining for DzMD. The Sims 4 packs under its banner can retain their relevance a little bit longer. With sufficient demand, a Sims 3 Anarteq set could justify its release in 2025 as well, for those retro gamers who really want one. There are no plans to restore any content from The Sims 2.

What about the real estate?

Without the ability to run InZoi from Dozerfleet Main, Dozerfleet Labs cannot, at this time, produce inside that game's format any real estate adaptations of any building - in either real life or The Sim 4. However, there are still plans to adapt some of the residential properties for House Flipper 2.