DzMD

Tuesday, June 23, 2020

Installation tips on DzMD downloads

Recently, pixygurli.17 asked what seems like an obvious question; but it will be clarified here anyway.

Yes, Dozerfleet Machinomic DOWNLOADABLES, by definition, indicates that these files are for DOWNLOAD, and are NOT separate games hosted online!

This is being made a special post, because comments tend to disappear.

How do I install a download?

Most files are stored inside Zip archives. You need to extract from the archive first. Most modern Windows versions support this feature automatically. In the rare event of a .RAR file, or a .BH (black hole) file, it's recommended to download and install IZArc.

The Sims 2

Objects go into the Downloads folder. Sims are stored in a Sims2Pack file, which installs into your game when clicked. By default, they're associated with Body Shop. Which, by default, also installs any clothing packaged with the Sim.

The Sims Medieval

Sims are stored in a .Sim file. Install all of these into your SavedSims folder.

The Sims 3

Objects go into the Mods > Packages folder. Sims not in .Sim files, which go into SavedSims, are in a Sims3Pack file, along with clothing. These install via the Sims 3 Launcher. Lots are also in Sims3Pack files.

The Sims 4

Objects go into the Mods folder. Sims and lots install via the Tray folder. Custom music goes into one of the genre subfolders in your Custom Music folder. For best results, use MP3 files.

MakeHuman

Look at the character, and any custom items they may have. There is a folder for each type of custom item. Unlike a lot of games, MakeHuman will usually show your added result the second you switch to a different tab and then switch back. No need to save a save file, shut the program down, and reopen it.

Spore

The Spore threads tell you where to install what. However, most of the time, this is as simple as installing a PNG file in the correct folder.

Sim behaviors

Unless coded with a default occult behavior and life state that comes standard with an expansion pack, these Sims will only behave like they should by you directing them to behave according to their assigned bios. They will otherwise behave like ordinary Sims.

In Sims 4, if they were made with custom traits from Mods, those mods will be needed for the custom behaviors to show up. Cavalore will only act like a proper guardian angel superhero, if you install the Armageddon Mod by Sacrificial. Likewise, the Shrouded Entity will only act like a walking incarnation of Satan in 17th-century Boston if you have Armageddon installed. The Gray Champion's swordsmanship prowess requires the Path of Legends mod. Ciem will always behave like a normal Sim, unless assigned Armageddon traits. Her Centhuen Prototype abilities are not that far off from a Marvel Spider Totem. But putting her in Spider-Gwen poses or flaunting similar agility requires additional mods and pose packs.

Jeral Cormier needs additional mods to be a PlantSim full time. He otherwise has the look of one, but not the behaviors. Flintirah can be made a Spellcaster, specializing in fire-related spells, if you have Realm of Magic. Lemon Witch can also be made a Spellcaster in this regard; but her transubstantiation spell will never work canonically. She won't turn Sims into June bugs or fruits; but into random household objects, more similarly to Maddening Rod.

The Knights of Cortascius don't have a special power in the game to mogrify ("morph") into their powered armor forms. They simply have a costume switch. Any additional superpowers would require the Armageddon or Path of Legends mods.

Any Sims whose special BEP-bond behaviors and traits are not possible, are given the nearest equivalency with default game or game mod occult traits and behaviors. Therefore, Phexo Pseudo-Mer Weresalmon, for example, are read by the game as simply Mermaids.

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