Concerning Oughties Big Rapids Living Stuff
While there remains a good risk that some of the packs on this site could be broken badly by Nifty Knitting's release, there haven't yet been any observed problems with the objects in Oughties Big Rapids Living Stuff. Since every object's code is cloned from a pre-existing object, it should in theory inherit that original object's eco footprint. Sims 4 Studio should get an update soon, which will allow for object batching, just to be sure.
Concerning the Far Cry 5® Will Boyd Set
More inquiry into the OBRL matter will commence on Friday evening, after construction is finished on Version 2.0 of the Will Boyd House conversion. So far, the revision to Boyd's house is coming along quite nicely. However, it won't be complete without roof solar panels and an off-the-grid functional water system, to justify off-the-grid lot trait living. Sigma1202's mods were initially recommended to remedy this issue; but the new features with Eco Lifestyle may have just made his mod obsolete.
A final coat mesh will soon be decided on as the base for his Peggie uniform, with a look of the Chosen being selected. An Eden's Gate cross recolor swatch is in the works, to make his jacket more authentic. This may be broken by Nifty Knitting, but there is no way to measure that until that stuff pack is released.
Please be patient. As for Boyd's personal appearance, I am now reading Far Cry: Absolution on my Kindle. Ubisoft hasn't provided any solid materials outside of this for defining his looks.
The Purge-Flare ™
For now, Chris' mask is still the same custom mesh being recolored as is currently being used for the Gray Champion - the same mesh that a default color swatch is being used on for Diabloq's mask. That may not change right away, until a better face mask / helmet can be substituted.
The new Fireman NPC outfit, however, has opened up opportunities for a more accurate Purge-Flare uniform. Research on that will begin soon. The Purge-Flare outfit will be added to the Ciem: Inferno section of the Centipede and Fire Saga Story Pack. Chris' trademark weapons, for now, still remain impossible to implement as proper game objects, and will remain Photoshop jobs for the time being. His wand flamethrower only appears in Photoshopped Sims images. His pellet rifle, however, has appeared in Grand Theft Auto 5. But without mods (or Photoshop,) the flames aren't purple as they should be. They're standard flaming bullets.
Into the Future Conversions Stuff
This pack will be a lot smaller upon final release from its initial. Much of this has to do with the fact that TheJim07 at Mod the Sims has produced better conversions of most of the objects than what the pack originally was set to contain. Links to his versions of those objects will be supplied instead.
The roof is getting a makeover, to add in the gloss that it had with The Sims 3. The initial release on Mod the Sims wasn't glossy enough, and had the wrong atlas. These issues are being repaired, and the new roof will look a lot closer to its TS3 counterpart. The repaired roof will be added to Mod the Sims when ready, as well as added to ITFC. Some wall repairs are also pending.
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