DzMD

Tuesday, December 17, 2024

The quest for better 3D continues

While a 3D-capable monitor and video card are still financially out of the question at Dozerfleet for the time being, making battery-powered 3D options not a plausible reality, there is still some desire to increase the efficiency with which some projects could be made with 3D support - for those who'd love to see at least some 3D Dozerfleet content.

One of the best applications in planning for it at the moment would be the pending remake of Blood Over Water. As a 3D comic, it would be stellar. A 3D re-release of the photocomic could make a great proof-of-concept. At present, unfortunately, anaglyph is still the best method for Dozerfleet works. There is a setup possibly arriving by Christmas that would allow for shooting native 3D photography. While applications for this are currently limited, it would make for a nice option if, say, The Mutt Mackley Show got a reboot.

As for machinomics, options are highly limited. ReShade's SuperDepth3D was tested with Dozerfleet Main's handling of The Sims 4 - with very unsatisfying results. The best 3D possible with that format looked like this when used on the Iqaluk Cafe from The Sims 4: Magic of Movies and Memes Stuff:

Not terrible, but not great either.

By contrast, this is what was produced when forcing the camera in-game into slightly different angles to attempt native 3D:

A dramatic improvement! However, the camera in The Sims 4 doesn't always cooperate well enough to match this gold standard. So when there are scenes that won't work for native shot? The best solution is still depth-mapping. However, that can take a lot of time to do manually.

Fortunately, Owl 3D is able to do a reasonably good job with post-processed 3D. Here's the scene with Owl:

Still not as solid as native 3D, but close enough to make you feel like you're watching something with some quality.

To note: back in 2011, native was how Warner Bros. and its subsidiaries shot The Hobbit: An Unexpected Journey. The Amazing Spider-Man from 2012 was also made in native 3D, albeit by Sony. The Avengers, with slightly inferior 3D quality, was post-processed. Disney hired a decent conversion team though.

Owl 3D has given to the average consumer the kind of depth-mapping AI tech that Hollywood has already been able to take advantage of for quite some time.

So for Blood Over Water? The remake will attempt native where it can. It will post-process where it can't. The photocomic would have to be post-processed, given that 2009 was a very long time ago, making reshoots for that version pretty much impossible.