DzMD

Thursday, October 2, 2025

Nintendo has joined the dark side

Copied from the main blog.

By the "logic" of Nintendo's totalitarian lawfare-minded current leadership [source], any art that doesn't make Nintendo money, that depends on the existence of literally anything else existing before it existed, "doesn't count" as "real art."

So by that "logic," if God had to create the universe before cavemen could be inspired to paint cave walls depicting the animals they hunted, then any and all art done by those cavemen "doesn't count" as real art - unless Nintendo automatically acquires the rights to it by default, without having to pay a cent! And gets to do a next-of-kin count for every single generation of anyone who made any art ever that was never a Nintendo employee, and then demand legal reparations!

This isn't IP protection. It's extortion and IP robbery. Plain and simple.

Back in the good old days, after Nintendo's first bid to ruin the lives of modders got foiled by courts with common sense, they didn't give up. They got salty, and swore revenge.

What the automotive industry gets right that the gaming industry fails to

Along with the invention of the automobile, came the invention of mods. Custom accessories for cars. Some which might void a warranty, others which were harmless. Some sponsored by the company, others tolerated, some licensed to use company logos, some not.

The automotive industry figured things out. Custom accessory makers could, if they followed good faith practices, even profit from their work. Could sell products.

But somehow, when it came to the world of video games, the industry couldn't seem to wrap its mind around automotive industry best practices, and adapt them.

Thieves poisoned the well

So instead, chaos ensued. Life for modders-for-profit was going great, until one nasty game released. That game was That's Life. Thing is, it violated every ounce of good faith imaginable.

EA allowed mods for The Sims to exist, or even be for profit, as long as modders made clear who they were, that they were not endorsed officially by EA, etc.

However, That's Life changed the game. A group of shameless crapweasels deduced through their predatory logic that if most modders, out of respect, were no getting paid, and doing things as a passion project to better the world of gaming, then they probably didn't have the money to hire good attorneys.

So the predators who made That's Life compiled their giant Sims mod pack, and sold it on store shelves. Except: over 90% of all Sims mod content in the pack...was outright stolen. Full-blown plagairism against actual, competent passion project generators.

Moreover, becoming greedier over time and noting that these mods needed a base game ecosystem to operate, EA became more like Nintendo. It noted that it wasn't making any money off of That's Life. Instead, a third party entity of known and established thieves and con artists were making ALL the money!

So That's Life got pulled from shelves. Its creators sued to oblivion. And EA had a change of heart on mod policy. No one could make any Sims mod for any game, nor release any machinima or machinomic work generated from their product, and release it for profit, without express permission or a licensing deal from EA themselves.

For passion project generators, this was an absolute win. They weren't making money anyway. They were out to better the creativity of the gaming world. Or, use the platform and mods to serve as free advertising for other good, noble, upcoming things.

So EA's change of heart was tolerated. With exception of Rooster Teeth getting licensed to make and sell The Strangerhood, it was established in the Sims modding community as a general principle that profiteering was a no-no. Third party creators could make story packs to market their own IPs that existed outside the game, as is the case with Dozerfleet Labs and DzMD using Sims modding as free advertising for Dozerfleet Comics' current or up-and-coming projects.

And other modders were also free to create. There was a simple rule though: modders couldn't sell the game mod content they made. Except to the company itself. And even then, only if EA wanted to buy it. And in return, EA couldn't seize the work of a third party creator, steal it outright, take full credit for its creation, and profiteer off it.

These boundaries were common sense. And for 21 years, from the arrival of The Sims 2 until 2025 under The Sims 4, this was the established, accepted, understood rule.

Then, along came the new Nintendo.

Nintendo now wants to make it so that any game that exists that uses any mechanic that Nintendo also uses, even if Nintendo weren't the one to invent that mechanic, is now required to give over its entire IP for free to Nintendo, to do with as Nintendo sees fit. Just because Nintendo is salty.

That, in essence, is wholesale theft. And using bribery of courts and patent offices? Violation of RICO statutes!!!

This is racketeering, theft, extortion, and more. But on top of that, they're trying to set a legal precedent that art only counts as "art" if it makes Nintendo money. And under no other circummstances! Hence, Nintendo game mods don't count as "art," because they need a base game to function. And therefore, even if a mod is released FOR FREE, Nintendo now argues it has the "right" (read: thieving want) to steal the mod outright from the creator, compensate nothing to the creator, repackage and sell the mod's content, and claim full authorship of the mod! Thus, turning modders into slave laborers. Replacing community and innovation with exploitation.

And not even treating their slaves well! No. Instead, suing them and ruining their lives for daring to have a dream that wouldn't make Nintendo money!

And if allowed to get away with this RICO-violating aggression? Nintendo sets a legal precedent that then allows other companies, like EA, to not only do the same to modders of its games; but to also steal any IP that the mod refers to that doesn't belong to the company. And it ALL now becomes company property!

This doesn't protect anyone's IP. It's wholesale theft masquerading as protection!

If Nintendo gets what it wants, and EA begins to follow suit, it will be the end of DzMD. Because if DzMD isn't gutted under those circumstances, then EA will presume the right to steal the ENTIRE Dozerfleet Productions project catalog for itself! Not gonna happen!

The wages of Nintend-overreach

Here's what's at stake if that were to happen:

  • If EA went full-tilt Nintendo, then every single DzMD Sims 2 mod that is no longer available anywhere would become EA property.
    • That EA could then sell or else distribute for free at its own discretion.
    • The actual author would get no credit, and no payment. Unacceptable!
    • This wouldn't just apply to actual custom content for the game. It would apply to literally any tool (such as the StretchSkeleton Cheat Calculator and Love Photo Doctor) that exists outside the game but which was made to assist players with understanding how to exploit a game mechanic for storytelling purposes. To steal the Love Photo Doctor and then sell it, especially given it's for a 21-year-old game? DISGUSTING!!!
  • Under Nintendo logic, the entire Sims 3 back catalog of mod content made by DzMD to reference any Dozerfleet or non-Dozerfleet property now becomes EA property.
    • Original Dozerfleet content would be shamelessly pilfered, exploiting the weak legal power of Dozerfleet's legal defense.
    • Mods referencing other companies, such as the Doctor Strange mod, which Marvel could contest? EA would simply bury that, since they can't get Marvel to license them to sell it for profit. For a 14-year-old game!
  • Under Nintendo logic, EA would be emboldend to steal for themselves literally anything mentioned anywhere in the DzMD catalog of Sims 4 content.
    • They might try to steal Cherinob, even with proof existing in the handbook itself that she existed before The Sims 4, and that she exists in plenty of formats and art styles that aren't from EA!
    • The same goes for the Trapezoid Kids, and anything else that's Dozerfleet-original.
  • Nintendo would then swoop in on EA themselves, stating that since they bribed the US patent office to offer Nintendo a bad faith patent on mounting mechanics, that Horse Ranch now belongs to Nintendo. And by extension, the entire EA company. And by extension, the entire fan community's entire ecosystem! And not to celebrate them; but to extort them!

If Nintendo plays hardball, and the courts are that corrupt:

  • All entries on IMDB would be removed immediately. Or requests would be made for their removal. This includes the Swappernetters packs, Oughties Big Rapids Living Stuff, The Horrorday Gang, and Magic of Movies and Memes Stuff. Poof! Evidence on IMDB that these packs ever existed? Gone!
  • The wiki? Scrubbed of anything that might still give these companies any grounds to steal any Dozerfleet IP!
  • The mods themselves? Gone. Archived.
  • The cast? Every single one of them still existing as a Sims character would be converted to AI faux live action or a cartoon character, generated outside The Sims. All Sims versions erased.
  • The machinomics? Taken offline. Forever.
    • Ciem 2007 would never get re-released.
    • The failed Q-Basic Gorillas machinomic? All canceled project surviving art would have to be destroyed. All of it.
    • Star Flops: Curse of the Medium Side? Gone.
    • Blood Over Water: Dirty Laundry? Remade without Sims before being re-released.
    • Purge-Flare: Stickin' It to Pencil? AI remake. Even the ad for Ciem: Inferno would be remade or removed. Because even though it was made with GTA V, it would still be at risk. What's to stop Rockstar from becoming just as greedy as Nintendo?
    • Corando's "Don't Lose Hope"? Remade with AI. All other projects that were originally going to be made with Sims would also become AI, as is the plan anyway.
  • The home blueprints? Only House Flipper 2 versions would still stand. Unless Frozen District were seized in a hostile takeover, and that also became legally radioactive. Then, those renders would go private.

Dozerfleet gaming would be dead. All comics would be remade with AI, or archived permanently. The novels could still function. The music could continue. Videos would hit differently. The trailer for Oughties Big Rapids Living Stuff would be taken down, along with anything else that referenced the Sims franchise. The widgets that are unrelated to gaming? Could remain. But all Dozerfleet gaming would be dead. The wiki would be able to mention that there were plans. But those plans were canceled due to the Nintendo fallout.

Hopefully, courts moving forward will have enough good sense to see what all is happening here for what it is, and stop Nintendo's madness before it sets a dangerous legal precedent.

It's one thing for companies to want to stop pirates. It's another for them to become predatory on the fans that built them, rob smaller IPs into extinction, plagairize the original work of IPs they destroyed, and chill creativity itself out of existence!

DzMD isn't gone yet. But if Nintendo continues to poison the industry against the fandom that it needs to survive, if companies continue to become predatory, then the future of Dozerfleet will be an uphill battle for the right to exist.

Like so many on YouTube right now, no one at Dozerfleet has missed the irony that the lunatic currently ru(i)n(n)ing Nintendo has the last name of Bowser!

Monday, September 29, 2025

Bad news and blog mergers

Hubris has consequences. Society is finding that out the hard way.

What all happened?

They listened to the rebels calling themselves "romantic humanists" in the 19th century. Basically, satanists. Education was corrupted. Scofield and Co. corrupted a lot of American churches. Their corruption bred numerous cults. The religious and cultural cancer has metastasized to stage 5 now.

With these things now as far gone as they are, America is teetering on the brink of total moral bankruptcy. And can't quite seem to figure out that moral bankruptcy begets other forms of bankruptcy. The first major rupture was 1913 - the year pure dripping evil took over, and hardly anyone even noticed.

Once the government sector had the cancer firmly embedded within, there was no turning back. And the loss of church integrity in most denominations begat the loss of integrity in society as a whole.

It was only a matter of time before corporate greed and government greed found each other, and those variants of the cancer merged. Despite the imbeciles demanding that everyone be a globalist piece of scum like them, or else you're "literally a Nazi," contantly regurgitating the same vomit of a tired, gagging, wheezing, longing to die false dichotomy non-argument in an effort not to debate, but to shut down any possibility for intelligent debate, and then staged the assassination of Charlie Kirk to be as public a stunt as possible just to send their message; the fact is that it was never that simple. And yet, they called the masses that had infinite reasons to opposed their Tidery "fascists," while getting in bed with the Obama / Kamala / Biden crime racket as if it were their genie of the lamp!

Drooling fools indeed!

Political tomfoolery

USAID became a source of neverending scandal. But what was worse: it became an act of criminal usurpation of the US on every level. It turned the constitution completely on its head. It allowed a crime syndicate to run the country in a criminal manner, and to systematically neuter any and all resistance with one false flag or illegal raid after another.

But worse: it extorted criminally some of the most powerful corporations in America. Injected actual fascism into their veins like a drug! Turned them into Obama's lapdogs, to find hundreds of ways to tell Americans exactly how much he hated them.

At behest of the syndicate, even Congress and the FBI were dictating to these corporations whom they were to silence, suppress, censor, intimidate, or report - often for the most insignificant things! They were encouraged under DEI programs to hire plants that were 100% unqualified to hold any position BREATHING, much less working within those companies! They rammed degeneracy of every imaginable variety down consumers' throats to the fullest extent that they could still get away with just shy of doing anything that would instigate mass uprising.

And why such demonic activity? Why so cruel to the consumer? Because the criminal syndicate made sure that money that was supposed to go toward upholding justice and the law was instead going toward perverting it. Taxpayers, on threat of prison or gun to head, now had to pay the big machine that stole the election in 2020 to redirect that money so, that it could prop up the video game companies it was extorting - and every other corporation it was extorting!

Meanwhile, it encouraged these companies to mistreat consumers; embracing increasingly greedy and scummy business models. If they started losing customers due to bad faith practices? DIDN'T MATTER! Why? Because taxpayers had to pay to keep the company afloat regardless! No one was offered any choice! You were paying to play the Sims through the backdoor, whether you knew it or not! Whether you even played it or not!

And companies like EA? "Too big to fail!"

It got worse

But then, Isn't-rael, the Beast of the Sea, the False Isreal, Herodland, the most abominable of lands since ancient Amalek was a turd stain on the face of the planet, run by a Polish gangster in Jewish drag, holding the former land of Israel and all its citizens hostage to his criminal racket? Proved the greediest of the greedy. All that money? It wanted that money so it could rape and murder more Coptics, who were innocent, while continuing to shamelessly lie and pretend it was about fighting Hamas.

Trump sold his soul to them so he could win in 2024, and most Americans remained blindsided. When some, like myself, Bradlee Dean, Dave Wells, and other brave souls, came forward to expose the Trojan horse; Americans who didn't want to admit they were wrong in 2016 effectively went to war themselves to shoot the messengers. Screaming like a Venom symbiote in a church bell echo chamber that ANYONE would DARE expose Trump as a false messiah!

So all that money DOGE was supposed to put back in Americans' pockets? Went to Herodland instead. All those refunds? Never happened. All those scum nuggets that were fired? Hired right back!

Some of the DEI offices were shut down. But celebration was premature. The money is now going toward Mossad pedophiles and headhunters. And you thought that stupid fund for "transgender theater in Colombia" was an unconstitutional abuse of taxpayer money? Robbing the taxpayer blind, and giving the money to a foreign military without any right, and even without Congressional oversight? That's TREASON!!!

However, the cancer didn't stop its metastasis. Noooo...it keeps going!

With USAID gone, the companies that were needed for mapping dissidents to New World Order filth were suddenly no longer essential. So after being used, those companies were discarded. With USAID shut down, those companies can no longer be taxpayer subsidized. They're no longer "too big to fail."

EA goes "private"

And that includes EA, owners of Maxis.

Cue Isn't-real and the Saudis' greatest weapon of mass destruction ever: private equity.

Like the villains in Batman Begins; they've learned how to weaponize economics to destroy nations.

Victims are endless

And indeed, that's where we are today!

Private equity has lain waste to Disney, leading to gross negligence of the Canada Pavilion at Epcot, which is struggling to remain relevant. The scourge of the sodomite Barney Frank, and his equally pure evil allies Barry Obama and Chris Dodd, led to the creation of the Dodd-Frank bill, which was then signed into (f)law by the dumb-dumb traitor George W. Scherff III, grandson of the Nazi. Better known to most as "Bush 43." The courts, whose sacred duty it was to destroy this wretched and nugatory under the constitution piece of filth (f)law, striking it down with might and righteous fury, accepted the serpent's tongue whispering in their ears, telling them to let it stand.

Before the ink was even dry, private equity swooped in on America like vultures in 2008, and have only gotten worse since - especially under Trump!

In that same year, these devils dressed as men moved fast. They bought Sea World. And Sea World has been unable to truly grow into a worthy park since. Managing decline has been its specialty ever since private equity took over.

DisneyWorld: suffering. Sea World: miraculously, not dead yet.

JoAnn Fabrics: destroyed by the parasite that is private equity.

And after installing one of their own devil-minded at Nintendo, they've gone to work to make Nintendo and the US Patent office greedy enough to nearly destroy themselves with insane, frivilous, bad faith patent motions. All so Nintendo can make themselves a global monopoly, and make it illegal for anyone else to make a video game. All because they're salty that PalWorld can make better games.

But now that EA has been drowning in bad business decision after bad business decision; Saudi private equity scum have staged a hostile takeover. EA is unable to sustain itself now without the drug that was USAID. So now, they're being consumed by a private equity firm.

But this won't lead to greater creativity. It will lead to more pressure than ever to make games scummier and greedier than ever - the very thing consumers don't want! Why? Because now, EA has to pay back all its original debt, AND all the debt that it has to take on so the private equity shareholders can pay themselves back!

It's as if business owners never learn. Better to neutron bomb your own base and take out the private equity vultures, than to sign with that pen! It's a deal with the Devil!!!

But after years to what it's done to itself? EA is now demoralized enough to shake hands with Mephisto.

And indeed, it has!

What does this mean for DzMD?

Dozerfleet Machinomic Downloadables was created to help grow the world of Dozerfleet Comics, and then share that world by adapting it for gamers. Its origins trace all the way back to 2005, when the very first attempt at Ciem was made. This soon led to other mod creations. And in time, it led to an ever-expanding set of game custom content being generated by DzMD - whether related to Dozerfleet IP or not. It was first known as only the "gaming collection." When it was primarily Sims games, it was going to be renamed All Things Sims. But when another site already existed by that name, it switched to Utterly Sims. However, to reflect that the collection could be about more games than just Sims games, it was rebranded around 2014 to Dozerfleet Machinomic Downloadables - "DzMD" for short, following similar abbreviation logic to "Disney XD."

Around 2018, the archive started branching out into games other than Sims 2, Sims 3, and Sims 4. It was the year that MakeHuman, Spore, Universe Sandbox, and more were added. There are now InZOI recipe books and House Flipper 2 experiments for game content being made or explored.

But alas, those fun days aren't going to last. The downfall of EA to private equity now jeopardizes the entire Sims gaming platform.

So here's the way DzMD is looking at things, at present:

  • The Anarteq: Top of the World Story Pack will be finished, but the detailed embedded abridged story won't be included. Instead, its time and resources will go entirely to the novel, and possibly the manga.
  • The Centipede and Fire Saga and Anarteq Sims 4 packs will be given their handbooks, but those handbooks will give minimal focus to including the story within. They'll mostly be about including characters' basic art and about their game spec info. The lengthy story summaries in The Sims 4: Magic of Movies and Memes Stuff won't be happening with these handbooks.
  • The Swappernetters packs will get their handbooks as well, but only because two of them already have IMDB pages.
  • The Horrorday Gang Story Pack will get a handbook from its updated description, but it will still do the bare minimum. And again, only because it has an IMDB page.
  • The Sodality: Adaptation and Determination Story Pack will soon be canceled. Even though its handbook-free version exists, it won't get a handbook. It will be taken down.
  • The Sodality: Instigation Story Pack will get a handbook conversion, but only because the work is already done.
  • Unless required to take them down in the future, for whatever reason, the stuff packs will remain as they are.
  • The final InZOI and House Flipper 2 books will be released when ready.

After this, game modding will cease, sooner than anticipated.

What does this mean for Dozerfleet Comics?

Corando's "Don't Lose Hope" will now be the final machinomic with pure Sims 4 output. Everything else will now have to have its baseline art be AI-generated, then altered in Affinity Photo to produce final renders. All initial plans to make a Sims 4 version of Blood Over Water, Sorbet, or Volkonir 2008 are now nullified.

But will even these hold legal water?

Krea will likely hold, and serve as a solid backup. But if Nintendo or private equity firms decide to come after all game modding, not just game companies? Then the following will happen:

  • DzMD will be archived and discontinued. Its history will still be noted, but it will no longer be operation.
  • Dozerfleet Comics will permanently archive any machinomic that cannot be converted to AI, and that cannot be hosted in its current form anymore.

It's unlikely that they will become malicious enough to target free-release ebooks made with game assets for defunct games. Especially really old comics. But if the mods are outlawed? Given the games themselves might shut down, those mods would simply disappear.

What does this all mean, long-term, for the blogs?

If DzMD collapses, then Dozerfleet Labs will no longer make sense existing as a separate blog. Its content would then be merged with the main blog's bookstore. There is consideration already to merge the Labs blog into the main blog as-is. It would be an arduous process to move so many things that have been here for years to the main blog. But if need be, that's what must happen.

What of character designs?

Character redesigns are being explored for some Dozerfleet heroes. Most notably, the Chilopod Crusaders. Ciem (Candi Flippo), Ciem (Tanya Woven), and Feruga (Michelle Winston) are most being considered for suit revisions. Their centipede natures need to reflect more in their suit designs, so children no longer mistake them for Spider-Girl variants. Once Dozerfleet Comics' future is secured, there won't be as many design restrictions based on game engine restrictions requiring any of these characters to use a spider hero archetype for their character designs. They are free to evolve slightly in costume design. Though the exact direction they will take is hard to determine. It's difficult to find anything for them that DC or Marvel haven't already done with their characters.

Most Dozerfleet heroes, with the noble exceptions of Ciem, Extirpon, Anarteq, and the Gray Champion, tend to be generic enough in appearance that they will likely never require significant redesigns. The Gray Champion, Anarteq, and Extirpon are fine in their designs as they currently are. Even though Plum Bixie is inspired by a set of clothing options from Far Cry 5, those particular outfit articles are generic enough that there likely won't ever be any trademark disputes.

For the Sodality: Instigation and Centipede and Fire Saga packs, Candi's Ciem suits will still use their current form. However, future adaptations of her saga may be free to modify the suit designs slightly.

The Centipede and Fire Saga's illustrations could go the animated route as well, just like Anarteq: Top of the World. While the other Anarteq entries can toy with imitation-live-action AI outputs for their illustrations in the novels, the animated route would allow for more freedom in Candi's Ciem suit design. If all else fails, the entirety of Earth-G7 could go the 2D animation route in the future. What is clear, is that Candi's no longer required to stick to the curren design in other media; though she'll have it for the game pack art. A version of Candi's current design is already in The Gerosha Chronicles: Assorted Heroes and Villains Coloring Book. As well as the Anarteq: Top of the World Official Coloring Book. However, she's not obligated to keep those designs forever, since Imaki has made numerous suits for her.

Wednesday, April 9, 2025

A Very Truncated House Flipper 2 Collection

Originally, 13 projects were set to be included in an upcoming House Flipper 2 special compilation. Seven of them have been removed from that compilation:

House Main associated project
Pam Marcones Hut Extirpon 2
McArthur Residence Of Emeralds and Sapphires
The Triangulum The Battle for Gerosha
Dentz Homestead Sodality: Vindiation
Mindoche Residence The Trapezoid Kids
Teach an Dithrileigh Anarteq: Envoy to Lough Melvin
Swan Valley Home The Tale of Plum Bixie

The following remain on schedule for eventual production:

House Main associated project
Qaqqimik Illu Anarteq: Top of the World
Erin Flippo Residence Ciem: Inferno
Sault Ste Marie AirBnB Rental Anarteq: Guardian of the Soo
Hut of Kamohoalii Anarteq: Tropic Mercenary
Strainer Mobile Home The Horrorday Gang
Chawla Homestead Corando's "Don't Lose Hope"
Gold Bridge Truck Trailer Home Anarteq: Envoy to Lough Melvin

The seven remaining items are going to feature in a virtual tour book featuring screenshots from the game. Various complications made it difficult for Dozerfleet Labs to host files of the actual progress save files of houses. The seven deleted projects removed due to a combination of game limitations and real life schedule conflicts. No actual game files will be offered for download, though the seven homes will still feature.

Wednesday, March 12, 2025

Citric Sid migrating

When the Citric Sid recipes were first uploaded to this blog, this was because the current Bookstore format at the main Dozerfleet blog didn't exist yet. As the recipes are consolidated, they'll become part of one single cookbook. Though still maintaining the Citric Sid and Dozerfleet Labs branding, the 1st Edition menu of the Iqaluk Cafe is going to be located at the Bookstore on the main blog, rather than on this blog.

Saturday, March 1, 2025

InZoi character recipes for Cherinob 2 now available

Check the Games tab to find it. After this, the Cherinob 3 book for InZoi is pending. This will be followed by The Trapezoid Kids, Grillitan Diner, Camelorum Adventures, Corando, and Volkonir. Every property that was adapted for The Sims 4: Magic of Movies and Memes Stuff is getting an InZoi book first. When these are cleared from the slate, work will resume on Anarteq: Top of the World for The Sims 3. Work on the wiki articles for Anarteq in gaming will also resume. Once Top of the World is finished, the booklets for the Anarteq adaptations for Sims 4 will be worked on, followed by the InZoi recipes for the Anarteq cast. This will be followed by Sims 4 handbooks and InZoi recipe books for the other Sims adaptation properties from the old catalog, especially The Horrorday Gang.

The final franchise to get InZoi and Sims 4 booklets will be the Centipede and Fire Saga, culiminating in the writing of Ciem: Inferno the novel, and work on the actual comic for Blood Over Water. With these done, and Purge-Flare possibly getting a repackage, the novels will likely get a bright future. Game modding will eventually be phased out. However, Dozerfleet Labs will still host the existing titles, along with the software and crafts of Dozerfleet.

Tuesday, February 25, 2025

Streamlined navigation

Links to DzMD content have now been made faster and more efficient. All download pages now link directly to the DzMD main page, which functions as the game store.

The first InZoi-related title is now available for download

In anticipation of the March 28th stated release date for InZoi, DzMD has made several bits of art combining game screenshot art with Krea AI - to propose re-creation of the cast of the Dozerfleet Megaverse inside the world of Krafton's new game. This measure was done this way due to the fact that Dozerfleet Main wasn't powerful enough at the time to run the character creator demo for InZoi.

The first of these character recipe books is now available for download: InZOI: The Cherinob Character Recipe Book. It is set to be followed by Cherinob 2, Cherinob 3, Corando's "Don't Lose Hope", Volkonir, The Trapezoid Kids, Grillitan Diner, and Camelorum Adventures tie-in books, in keeping with the fact that these particular title were previously adapted for The Sims 4: Magic of Movies and Memes Stuff.

Following the release of these recipe books, the Anarteq and Ciem sagas will get their InZoi books, followed by the others.